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Hollywood gamers = digital convergen...
~
Brookey, Robert Alan, (1959-)
Hollywood gamers = digital convergence in the film and video game industries /
紀錄類型:
書目-電子資源 : 單行本
正題名/作者:
Hollywood gamers/ Robert Alan Brookey.
其他題名:
digital convergence in the film and video game industries /
作者:
Brookey, Robert Alan,
出版者:
Bloomington :Indiana University Press, : c2010.,
面頁冊數:
1 online resource (x, 174 p.).
標題:
Convergence (Telecommunication) -
電子資源:
Full text available:
ISBN:
9780253004673 (electronic bk.)
Hollywood gamers = digital convergence in the film and video game industries /
Brookey, Robert Alan,1959-
Hollywood gamers
digital convergence in the film and video game industries /[electronic resource] :Robert Alan Brookey. - Bloomington :Indiana University Press,c2010. - 1 online resource (x, 174 p.).
Includes bibliographical references (p. 141-162) and index.
Playing together -- Playing the games, being the heroes -- Coppola sleeps with the fishes -- Marvel goes to the movies -- Disney saves the world(s) -- What shall we play next?
"For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned,the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergenceof the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditionsare manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man."--From publisher description.
ISBN: 9780253004673 (electronic bk.)Subjects--Topical Terms:
205469
Convergence (Telecommunication)
LC Class. No.: PN1995.9.V46 / B76 2010
Dewey Class. No.: 338.4/77948
Hollywood gamers = digital convergence in the film and video game industries /
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digital convergence in the film and video game industries /
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