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Animation, embodiment, and digital m...
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Palgrave Connect (Online service)
Animation, embodiment, and digital media : = human experience of technological liveliness /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Animation, embodiment, and digital media :/ Kenny Chow.
Reminder of title:
human experience of technological liveliness /
Author:
Chow, Kenny,
Description:
1 online resource (pages cm.)
Subject:
Human-computer interaction - Psychological aspects. -
Online resource:
http://www.palgraveconnect.com/doifinder/10.1057/9781137283085
ISBN:
9781137283085 (electronic bk.)
Animation, embodiment, and digital media : = human experience of technological liveliness /
Chow, Kenny,1971-,
Animation, embodiment, and digital media :
human experience of technological liveliness /Kenny Chow. - 1 online resource (pages cm.)
Includes bibliographical references.
Machine generated contents note: -- Table of Contents -- Acknowledgements -- List of Tables -- List of Figures -- List of Abbreviations -- PART I: INTRODUCTION -- 1. Technological Liveliness -- PART II: THEORY -- 2. The Observer: We See, We Perceive -- 3. The Body: We Act, We Feel -- 4. The Mind: We Interpret, We Imagine -- 5. The Performer: We Improvise, We Create -- PART III: ANALYSES OF DESIGNS -- 6. User Interfaces -- 7. Digital Entertainment -- 8. Creative Expression -- 9. Implications.
"Grounded in ideas of embodiment - that our minds are largely shaped by our perceptual and bodily experiences - Animation, Embodiment and Digital Media discusses the latest interactive animated phenomena enabled by computing and related technologies. Analysed in terms of sensory perception, bodily action and cognitive processes, Kenny Chow formulates a new theoretical framework, exploring a corpus of digital designs including graphical user interfaces of the Macintosh OS X and iOS systems, interactive installations like Text Rain, and video games like the arcade classic Pong and more recently Angry Birds, the animated remake of the canonical Chinese painting Along the River During the Qingming Festival exhibited at the Shanghai Expo in 2010. These analyses simultaneously demonstrate how the proposed perspectives and principles inform possibilities for creating more immersive, affective, and evocative forms of digital designs"--
ISBN: 9781137283085 (electronic bk.)
Source: 642478Palgrave Macmillanhttp://www.palgraveconnect.comSubjects--Topical Terms:
228190
Human-computer interaction
--Psychological aspects.Index Terms--Genre/Form:
96803
Electronic books.
LC Class. No.: QA76.9.H85 / C44113 2013
Dewey Class. No.: 005.4/37
Animation, embodiment, and digital media : = human experience of technological liveliness /
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1971-,
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Animation, embodiment, and digital media :
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human experience of technological liveliness /
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Kenny Chow.
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Machine generated contents note: -- Table of Contents -- Acknowledgements -- List of Tables -- List of Figures -- List of Abbreviations -- PART I: INTRODUCTION -- 1. Technological Liveliness -- PART II: THEORY -- 2. The Observer: We See, We Perceive -- 3. The Body: We Act, We Feel -- 4. The Mind: We Interpret, We Imagine -- 5. The Performer: We Improvise, We Create -- PART III: ANALYSES OF DESIGNS -- 6. User Interfaces -- 7. Digital Entertainment -- 8. Creative Expression -- 9. Implications.
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$a
"Grounded in ideas of embodiment - that our minds are largely shaped by our perceptual and bodily experiences - Animation, Embodiment and Digital Media discusses the latest interactive animated phenomena enabled by computing and related technologies. Analysed in terms of sensory perception, bodily action and cognitive processes, Kenny Chow formulates a new theoretical framework, exploring a corpus of digital designs including graphical user interfaces of the Macintosh OS X and iOS systems, interactive installations like Text Rain, and video games like the arcade classic Pong and more recently Angry Birds, the animated remake of the canonical Chinese painting Along the River During the Qingming Festival exhibited at the Shanghai Expo in 2010. These analyses simultaneously demonstrate how the proposed perspectives and principles inform possibilities for creating more immersive, affective, and evocative forms of digital designs"--
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Description based on print version record.
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Human-computer interaction
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Psychological aspects.
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Psychological aspects.
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SOCIAL SCIENCE / Popular Culture.
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TEF
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