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The immersive Internet = reflections...
~
Teigland, Robin, (1964-)
The immersive Internet = reflections on the entangling of the virtual with society, politics and the economy /
紀錄類型:
書目-電子資源 : 單行本
正題名/作者:
The immersive Internet/ edited by Dominic Power and Robin Teigland.
其他題名:
reflections on the entangling of the virtual with society, politics and the economy /
其他作者:
Teigland, Robin,
出版者:
Houndmills, Basingstoke, Hampshire :Palgrave Macmillan, : [2013],
面頁冊數:
1 online resource.
標題:
Society. -
電子資源:
http://www.palgraveconnect.com/doifinder/10.1057/9781137283023
ISBN:
9781137283023 (electronic bk.)
The immersive Internet = reflections on the entangling of the virtual with society, politics and the economy /
The immersive Internet
reflections on the entangling of the virtual with society, politics and the economy /[electronic resource] :edited by Dominic Power and Robin Teigland. - Houndmills, Basingstoke, Hampshire :Palgrave Macmillan,[2013] - 1 online resource.
Includes bibliographical references and index.
1. Postcards from the Metaverse: An Introduction to the Immersive Internet; Dominic Power and Robin Teigland -- 2. Niggling Inequality: A Second Introduction to the Immersive Internet; Edward Castronova -- 3. The Distributed Self: Virtual Worlds and the Future of Human Identity; Richard Gilbert and Andrew Forney -- 4. Meta-dreaming: Entangling the Virtual and the Physical; Denise Doyle -- 5. Individually Social: Approaching the Merging of Virtual Worlds, the Semantic Web, and Social Networks; Francisco Gerardo Toledo Ram̕rez -- 6. Virtual Worlds as Radical Theater: Extending the Proscenium; Anthony M. Townsend and Brian E. Mennecke -- 7. Virtual Worlds and Indigenous Narratives; James Barrett -- 8. The Immersive Hand: Nonverbal Communication in Virtual Environments; Smiljana Antonijevic -- 9. Discovering the 'I' in Avatar: Performance and Self-Therapy; Alicia B. Corts -- 10. Reflections and Projections: Enabling the Social Enterprise; Steve Mahaley, Chuck Hamilton and Tony O'Driscoll -- 11. Added Value of Teaching in a Virtual World; Inger-Marie Falgren Christensen, Andrew Marunchak and Cristina Stefanelli -- 12. Play & Fun Politics to Increase the Pervasiveness of Social Community: The Experience of Angels 4 Travellers; Maria Laura Toraldo, Gianluigi Mangia, Stefano Consiglio and Riccardo Mercurio -- 13. Framing Online Games Positively: Entertaining and Engagement through 'Mindful Loss' of Flow; Muberra Yuksel -- 14. Inhabitants of Virtual Worlds, Players of Online Games - Beware!; Antti Ainamo and Tuukka Tammi -- 15. Relationships, Community, and Networked Individuals; Rhonda McEwen and Barry Wellman -- 16. Gemeinschaft Identity in a Gesellschaft Metaverse; Cynthia Calongne, Peggy Sheehy and Andrew Stricker -- Sorting out the Metaverse and How the Metaverse is Sorting Us Out; Isto Huvila -- 17. On the Shoulders of Giants: Understanding Internet-based Generative Platforms; Jonny Holmstr̲m -- 18. Social Norms, Regulatory Policies, and Virtual Behavior; Andrew Harrison, Brian E. Mennecke and William N. Dilla -- 19. Self-organising Virtuality; Rick Oller -- 20. Making Currency Personal: The Salutory Tale of the Downfall of the DomDrachma; Matthew Zook -- Afterword; Tom Boellstorff.
The internet has begun to develop into a much more immersive and multi-dimensional space. Three dimensional spaces and sites of interaction have not just gripped our attention but have begun to weave or be woven into the fabric of our professional and social lives. The Immersive Internet ₆ including social media, augmented reality, virtual worlds, online games, 3D internet and beyond ₆ is still nascent, but is moving towards a future where communications technologies and virtual spaces offer immersive experiences persuasive enough to blur the lines between the virtual and the physical. It is this emerging Immersive Internet that is the focus of this book of short thought pieces ₆ postcards from the metaverse ₆ by some of the leading thinkers in the field. The book questions what a more immersive and intimate internet might mean for society and for each of us.
ISBN: 9781137283023 (electronic bk.)
Source: 642472Palgrave Macmillanhttp://www.palgraveconnect.comSubjects--Topical Terms:
231477
Society.
Index Terms--Genre/Form:
96803
Electronic books.
LC Class. No.: HM851 / .I454638 2013
Dewey Class. No.: 302.23/1
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1. Postcards from the Metaverse: An Introduction to the Immersive Internet; Dominic Power and Robin Teigland -- 2. Niggling Inequality: A Second Introduction to the Immersive Internet; Edward Castronova -- 3. The Distributed Self: Virtual Worlds and the Future of Human Identity; Richard Gilbert and Andrew Forney -- 4. Meta-dreaming: Entangling the Virtual and the Physical; Denise Doyle -- 5. Individually Social: Approaching the Merging of Virtual Worlds, the Semantic Web, and Social Networks; Francisco Gerardo Toledo Ram̕rez -- 6. Virtual Worlds as Radical Theater: Extending the Proscenium; Anthony M. Townsend and Brian E. Mennecke -- 7. Virtual Worlds and Indigenous Narratives; James Barrett -- 8. The Immersive Hand: Nonverbal Communication in Virtual Environments; Smiljana Antonijevic -- 9. Discovering the 'I' in Avatar: Performance and Self-Therapy; Alicia B. Corts -- 10. Reflections and Projections: Enabling the Social Enterprise; Steve Mahaley, Chuck Hamilton and Tony O'Driscoll -- 11. Added Value of Teaching in a Virtual World; Inger-Marie Falgren Christensen, Andrew Marunchak and Cristina Stefanelli -- 12. Play & Fun Politics to Increase the Pervasiveness of Social Community: The Experience of Angels 4 Travellers; Maria Laura Toraldo, Gianluigi Mangia, Stefano Consiglio and Riccardo Mercurio -- 13. Framing Online Games Positively: Entertaining and Engagement through 'Mindful Loss' of Flow; Muberra Yuksel -- 14. Inhabitants of Virtual Worlds, Players of Online Games - Beware!; Antti Ainamo and Tuukka Tammi -- 15. Relationships, Community, and Networked Individuals; Rhonda McEwen and Barry Wellman -- 16. Gemeinschaft Identity in a Gesellschaft Metaverse; Cynthia Calongne, Peggy Sheehy and Andrew Stricker -- Sorting out the Metaverse and How the Metaverse is Sorting Us Out; Isto Huvila -- 17. On the Shoulders of Giants: Understanding Internet-based Generative Platforms; Jonny Holmstr̲m -- 18. Social Norms, Regulatory Policies, and Virtual Behavior; Andrew Harrison, Brian E. Mennecke and William N. Dilla -- 19. Self-organising Virtuality; Rick Oller -- 20. Making Currency Personal: The Salutory Tale of the Downfall of the DomDrachma; Matthew Zook -- Afterword; Tom Boellstorff.
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The internet has begun to develop into a much more immersive and multi-dimensional space. Three dimensional spaces and sites of interaction have not just gripped our attention but have begun to weave or be woven into the fabric of our professional and social lives. The Immersive Internet ₆ including social media, augmented reality, virtual worlds, online games, 3D internet and beyond ₆ is still nascent, but is moving towards a future where communications technologies and virtual spaces offer immersive experiences persuasive enough to blur the lines between the virtual and the physical. It is this emerging Immersive Internet that is the focus of this book of short thought pieces ₆ postcards from the metaverse ₆ by some of the leading thinkers in the field. The book questions what a more immersive and intimate internet might mean for society and for each of us.
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The immersive Internet = reflections on the entangling of the virtual with society, politics and the economy /
/ Teigland, Robin, (1964-) / Palgrave Macmillan, / [2013]
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