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Brave NUI world = designing natural ...
~
Wixon, Dennis.
Brave NUI world = designing natural user interfaces for touch and gesture /
紀錄類型:
書目-電子資源 : 單行本
正題名/作者:
Brave NUI world/ Daniel Wigdor, Dennis Wixon.
其他題名:
designing natural user interfaces for touch and gesture /
作者:
Wigdor, Daniel.
其他作者:
Wixon, Dennis.
出版者:
Burlington, MA :Morgan Kaufmann, : c2010.,
面頁冊數:
1 online resource.
標題:
User interfaces (Computer systems) -
電子資源:
http://www.sciencedirect.com/science/book/9780123822314
ISBN:
9780123822314 (electronic bk.)
Brave NUI world = designing natural user interfaces for touch and gesture /
Wigdor, Daniel.
Brave NUI world
designing natural user interfaces for touch and gesture /[electronic resource] :Daniel Wigdor, Dennis Wixon. - Burlington, MA :Morgan Kaufmann,c2010. - 1 online resource.
Part I: Introduction Introduction The Natural User Interface Ecological Niche: Computing and the Social Environment & Ways of Working Part II: Design Ethos of NUI Less is More Contextual Environments Spatial Social Seamless Super Real Scaffolding User Differentiation Part III: New Technologies: Understanding & Technological Artefacts The State-Model of Input Devices Fat Fingers No Touch Left Behind Touch vs. In-Air Gestures Part IV: Creating an Interaction Language MDA Revisited New Primitives Anatomy of a Gesture Makes a good Gesture Language Self-Revealing Gestures Mode and Flow of a Gesture System Part V: No such thing as Touch Know your platform: Vision, Resistive, Capacitive, etc. The Fundamentals Have to Work Number of Contacts Contact Data: Shape, Pressure, and Hover Vertical/Horizontal/Mobile Part VI: Process: How do You Get There? NUI UDI (User Defined Interface) and the Myth of the 'Natural Gesture Set'. False Recognition RITE With a Purpose Part VII: Conclusion Conclusion: A word About Engineering.
Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design. Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real-world examples in order to make informed decisions when designing for these particular interfaces. Brave NUI World is the first practical book for product and interaction developers and designing touch and gesture interfaces. Written by developers of industry-first, multi-touch, multi-user products, this book gives you the necessary tools and information to integrate touch and gesture practices into your daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. *Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces *Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI *Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again.
ISBN: 9780123822314 (electronic bk.)Subjects--Topical Terms:
73044
User interfaces (Computer systems)
Index Terms--Genre/Form:
96803
Electronic books.
LC Class. No.: QA76.9.U83 / W537 2010eb
Dewey Class. No.: 004.01/9
Brave NUI world = designing natural user interfaces for touch and gesture /
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Part I: Introduction Introduction The Natural User Interface Ecological Niche: Computing and the Social Environment & Ways of Working Part II: Design Ethos of NUI Less is More Contextual Environments Spatial Social Seamless Super Real Scaffolding User Differentiation Part III: New Technologies: Understanding & Technological Artefacts The State-Model of Input Devices Fat Fingers No Touch Left Behind Touch vs. In-Air Gestures Part IV: Creating an Interaction Language MDA Revisited New Primitives Anatomy of a Gesture Makes a good Gesture Language Self-Revealing Gestures Mode and Flow of a Gesture System Part V: No such thing as Touch Know your platform: Vision, Resistive, Capacitive, etc. The Fundamentals Have to Work Number of Contacts Contact Data: Shape, Pressure, and Hover Vertical/Horizontal/Mobile Part VI: Process: How do You Get There? NUI UDI (User Defined Interface) and the Myth of the 'Natural Gesture Set'. False Recognition RITE With a Purpose Part VII: Conclusion Conclusion: A word About Engineering.
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