語系:
繁體中文
English
說明(常見問題)
回圖書館
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Violent video game effects on childr...
~
Gentile, Douglas A., (1964-)
Violent video game effects on children and adolescents = theory, research, and public policy /
紀錄類型:
書目-電子資源 : 單行本
正題名/作者:
Violent video game effects on children and adolescents/ Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
其他題名:
theory, research, and public policy /
作者:
Anderson, Craig Alan,
其他作者:
Buckley, Katherine E.
出版者:
Oxford :Oxford University Press, : c2007.,
面頁冊數:
1 online resource (viii, 190 p.) :ill. :
標題:
Aggressiveness in adolescence. -
電子資源:
http://dx.doi.org/10.1093/acprof:oso/9780195309836.001.0001
ISBN:
9780199893393 (ebook) :
Violent video game effects on children and adolescents = theory, research, and public policy /
Anderson, Craig Alan,1952-
Violent video game effects on children and adolescents
theory, research, and public policy /[electronic resource] :Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley. - Oxford :Oxford University Press,c2007. - 1 online resource (viii, 190 p.) :ill.
Includes bibliographical references and index.
This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes.
ISBN: 9780199893393 (ebook) :No priceSubjects--Topical Terms:
262629
Aggressiveness in adolescence.
LC Class. No.: HQ784.V53
Dewey Class. No.: 302.2'31
Violent video game effects on children and adolescents = theory, research, and public policy /
LDR
:01293nmm 2200253 a 4500
001
143011
003
StDuBDS
005
20120601162453.0
006
m||||||||d||||||||
007
cr||||||||||||
008
160121s2007 enka fo 001 0 eng d
020
$a
9780199893393 (ebook) :
$c
No price
020
$a
019989339X (ebook) :
$c
No price
035
$a
EDZ0000075940
040
$a
StDuBDS
$c
StDuBDS
050
4
$a
HQ784.V53
082
0 4
$a
302.2'31
$2
22
100
1
$a
Anderson, Craig Alan,
$d
1952-
$3
262626
245
1 0
$a
Violent video game effects on children and adolescents
$h
[electronic resource] :
$b
theory, research, and public policy /
$c
Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
260
$a
Oxford :
$c
c2007.
$b
Oxford University Press,
300
$a
1 online resource (viii, 190 p.) :
$b
ill.
504
$a
Includes bibliographical references and index.
520
8
$a
This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes.
588
$a
Description based on print version record.
650
0
$a
Aggressiveness in adolescence.
$3
262629
650
0
$a
Aggressiveness in children.
$3
73840
650
0
$a
Youth and violence.
$3
195906
650
0
$a
Children and violence.
$3
81263
650
0
$a
Violence in mass media.
$3
97532
650
0
$a
Video games and teenagers.
$3
82796
650
0
$a
Video games and children.
$3
97515
700
1
$a
Buckley, Katherine E.
$3
262628
700
1
$a
Gentile, Douglas A.,
$d
1964-
$3
262627
776
0 8
$i
Print version
$z
9780195309836
856
4 0
$3
Oxford scholarship online
$u
http://dx.doi.org/10.1093/acprof:oso/9780195309836.001.0001
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入