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An introduction to NURBS = with hist...
~
Rogers, David F., (1937-)
An introduction to NURBS = with historical perspective /
紀錄類型:
書目-電子資源 : 單行本
正題名/作者:
An introduction to NURBS/ David F. Rogers.
其他題名:
with historical perspective /
作者:
Rogers, David F.,
出版者:
San Francisco :Morgan Kaufmann Publishers, : c2001.,
面頁冊數:
xvii, 324 p. :ill. ; : 25 cm.;
標題:
Spline theory - Data processing. -
電子資源:
An electronic book accessible through the World Wide Web; click for information
ISBN:
9781558606692
An introduction to NURBS = with historical perspective /
Rogers, David F.,1937-
An introduction to NURBS
with historical perspective /[electronic resource] :David F. Rogers. - San Francisco :Morgan Kaufmann Publishers,c2001. - xvii, 324 p. :ill. ;25 cm.
Includes bibliographical references and index.
Chapter 1 - Curve and Surface Representation -- Chapter 2 - �Bzier Curves -- Chapter 3 - B-spline Curves -- Chapter 4 - Rational B-spline Curves -- Chapter 5 - �Bzier Surfaces -- Chapter 6 - B-spline Surfaces -- Chapter 7 - Rational B-spline Surfaces -- Appendices.
<P> The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with �Bzier curves, the book develops a lucid explanation of NURBS curves, then does the same for surfaces, consistently stressing important shape design properties and the capabilities of each curve and surface type. Throughout, it relies heavily on illustrations and fully worked examples that will help you grasp key NURBS concepts and deftly apply them in your work. Supplementing the lucid, point-by-point instructions are illuminating accounts of the history of NURBS, written by some of its most prominent figures. <P> Whether you write your own code or simply want deeper insight into how your computer graphics application works, An Introduction to NURBS will enhance and extend your knowledge to a degree unmatched by any other resource. * Presents vital information with applications in many different areas: CAD, scientific visualization, animation, computer games, and more. * Facilitates accessibility to anyone with a knowledge of first-year undergraduate mathematics. * Details specific NURBS-based techniques, including making cusps with B-spline curves and conic sections with rational B-spline curves. * Presents all important algorithms in easy-to-read pseudocode-useful for both implementing them and understanding how they work. * Provides C-code implementations of worked examples at http://www.mkp.com/nurbs. * Includes complete references to additional NURBS resources.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2007.
Mode of access: World Wide Web.
ISBN: 9781558606692
Source: 97010:97010Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
290902
Spline theory
--Data processing.Index Terms--Genre/Form:
96803
Electronic books.
LC Class. No.: QA224 / .R64 2001eb
Dewey Class. No.: 511/.42
An introduction to NURBS = with historical perspective /
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Chapter 1 - Curve and Surface Representation -- Chapter 2 - �Bzier Curves -- Chapter 3 - B-spline Curves -- Chapter 4 - Rational B-spline Curves -- Chapter 5 - �Bzier Surfaces -- Chapter 6 - B-spline Surfaces -- Chapter 7 - Rational B-spline Surfaces -- Appendices.
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<P> The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with �Bzier curves, the book develops a lucid explanation of NURBS curves, then does the same for surfaces, consistently stressing important shape design properties and the capabilities of each curve and surface type. Throughout, it relies heavily on illustrations and fully worked examples that will help you grasp key NURBS concepts and deftly apply them in your work. Supplementing the lucid, point-by-point instructions are illuminating accounts of the history of NURBS, written by some of its most prominent figures. <P> Whether you write your own code or simply want deeper insight into how your computer graphics application works, An Introduction to NURBS will enhance and extend your knowledge to a degree unmatched by any other resource. * Presents vital information with applications in many different areas: CAD, scientific visualization, animation, computer games, and more. * Facilitates accessibility to anyone with a knowledge of first-year undergraduate mathematics. * Details specific NURBS-based techniques, including making cusps with B-spline curves and conic sections with rational B-spline curves. * Presents all important algorithms in easy-to-read pseudocode-useful for both implementing them and understanding how they work. * Provides C-code implementations of worked examples at http://www.mkp.com/nurbs. * Includes complete references to additional NURBS resources.
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