Language:
English
繁體中文
Help
回圖書館
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Game art complete = all-in-one : lea...
~
Gahan, Andrew.
Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Game art complete/ edited by Andrew Gahan.
Reminder of title:
all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
other author:
Gahan, Andrew.
Published:
Amsterdam ;Elsevier/Focal Press, : c2009.,
Description:
xi, 611 p. :ill. (chiefly col.) ; : 25 cm.;
Notes:
Includes index.
Subject:
Computer games - Design. -
Online resource:
An electronic book accessible through the World Wide Web; click for information
ISBN:
9780240811475
Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
Game art complete
all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /[electronic resource] :edited by Andrew Gahan. - Amsterdam ;Elsevier/Focal Press,c2009. - xi, 611 p. :ill. (chiefly col.) ;25 cm.
Includes index.
Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and ZbrushAnatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and ZbrushOverview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character RiggingCreating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character.
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. --The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush. --Easy to follow steps with theory, explanations, and exercises. --"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 9780240811475
Source: 159680:159859Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
225883
Computer games
--Design.Index Terms--Genre/Form:
96803
Electronic books.
LC Class. No.: QA76.76.C672 / G36 2009
Dewey Class. No.: 794.8/1536
Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
LDR
:03678cmm 2200349Ia 4500
001
153276
003
OCoLC
005
20100729101520.0
006
m d
007
cr cn|||||||||
008
160218s2009 ne a o 001 0 eng d
020
$a
9780240811475
020
$a
024081147X
029
1
$a
CDX
$b
10638607
035
$a
(OCoLC)499056206
035
$a
ocn499056206
037
$a
159680:159859
$b
Elsevier Science & Technology
$n
http://www.sciencedirect.com
040
$a
OPELS
$b
eng
$c
OPELS
$d
CDX
049
$a
TEFA
050
1 4
$a
QA76.76.C672
$b
G36 2009
082
0 4
$a
794.8/1536
$2
22
245
0 0
$a
Game art complete
$h
[electronic resource] :
$b
all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
$c
edited by Andrew Gahan.
260
$a
Amsterdam ;
$a
Boston :
$c
c2009.
$b
Elsevier/Focal Press,
300
$a
xi, 611 p. :
$b
ill. (chiefly col.) ;
$c
25 cm.
500
$a
Includes index.
505
0
$a
Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and ZbrushAnatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and ZbrushOverview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character RiggingCreating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character.
520
$a
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. --The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush. --Easy to follow steps with theory, explanations, and exercises. --"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.
533
$a
Electronic reproduction.
$b
Amsterdam :
$c
Elsevier Science & Technology,
$d
2010.
$n
Mode of access: World Wide Web.
$n
System requirements: Web browser.
$n
Title from title screen (viewed on Jan. 14, 2010).
$n
Access may be restricted to users at subscribing institutions.
650
0
$a
Computer games
$x
Design.
$3
225883
650
0
$a
Computer animation.
$3
73157
650
0
$a
Computer graphics.
$3
73156
655
7
$a
Electronic books.
$2
local.
$3
96803
700
1
$a
Gahan, Andrew.
$3
290696
710
2
$a
ScienceDirect (Online service)
$3
254709
776
1
$c
Original
$z
9780240811475
$z
024081147X
$w
(DLC) 2008036474
$w
(OCoLC)234449807
856
4 0
$3
ScienceDirect
$u
http://www.sciencedirect.com/science/book/9780240811475
$z
An electronic book accessible through the World Wide Web; click for information
856
4 1
$3
Table of contents only
$u
http://www.loc.gov/catdir/toc/fy0904/2008036474.html
938
$a
Coutts Information Services
$b
COUT
$n
10638607
994
$a
C0
$b
TEF
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login