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Autodesk 3ds Max 2010 = foundation f...
~
Livingston, Andy.
Autodesk 3ds Max 2010 = foundation for games /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Autodesk 3ds Max 2010/ [primary authors, Donald Ott, Tyler Wanlass, Andy Livingston].
Reminder of title:
foundation for games /
Author:
Ott, Donald.
other author:
Wanlass, Tyler.
Published:
Boston, Mass. :Focal Press, : c2009.,
Description:
345 p. :col. ill. :
Notes:
"Autodesk official training guide."
Subject:
Computer animation. -
Online resource:
An electronic book accessible through the World Wide Web; click for information
ISBN:
9780240811949
Autodesk 3ds Max 2010 = foundation for games /
Ott, Donald.
Autodesk 3ds Max 2010
foundation for games /[electronic resource] :[primary authors, Donald Ott, Tyler Wanlass, Andy Livingston]. - Boston, Mass. :Focal Press,c2009. - 345 p. :col. ill.
"Autodesk official training guide."
Introduction to Modeling for Games -- Interface and UI -- Primitives -- Modifiers, Layers, Copies, Instances and References -- Editable Polygon Objects -- Materials and Texture Maps -- Using 2D Concepts -- Polygonal Modeling for Games -- UVW Unwrapping -- Texturing Your First Prop -- Animation Basics -- Environment Planning and Organization -- Modeling a Game Environment -- Unwrapping and Texture Maps -- The Camera -- Introduction to Lighting and FX -- Rendering -- Image Gallery -- Professional Interviews.
Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 9780240811949
Source: 159021:159195Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Uniform Titles:
3ds max (Computer file)
Subjects--Topical Terms:
73157
Computer animation.
Index Terms--Genre/Form:
96803
Electronic books.
LC Class. No.: TD897.7 / .A988 2009
Dewey Class. No.: 006.6/96
Autodesk 3ds Max 2010 = foundation for games /
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Introduction to Modeling for Games -- Interface and UI -- Primitives -- Modifiers, Layers, Copies, Instances and References -- Editable Polygon Objects -- Materials and Texture Maps -- Using 2D Concepts -- Polygonal Modeling for Games -- UVW Unwrapping -- Texturing Your First Prop -- Animation Basics -- Environment Planning and Organization -- Modeling a Game Environment -- Unwrapping and Texture Maps -- The Camera -- Introduction to Lighting and FX -- Rendering -- Image Gallery -- Professional Interviews.
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Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios.
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