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Prepare to board! = creating story a...
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ScienceDirect (Online service)
Prepare to board! = creating story and characters for animated features and shorts /
紀錄類型:
書目-電子資源 : 單行本
正題名/作者:
Prepare to board!/ Nancy Beiman.
其他題名:
creating story and characters for animated features and shorts /
作者:
Beiman, Nancy.
出版者:
Amsterdam ;Elsevier Focal Press, : c2007.,
面頁冊數:
xiv, 317 p. :ill. (some col.) ; : 27 cm.;
附註:
Includes index.
標題:
Animation (Cinematography) -
電子資源:
An electronic book accessible through the World Wide Web; click for information
ISBN:
9780240808208
Prepare to board! = creating story and characters for animated features and shorts /
Beiman, Nancy.
Prepare to board!
creating story and characters for animated features and shorts /[electronic resource] :Nancy Beiman. - Amsterdam ;Elsevier Focal Press,c2007. - xiv, 317 p. :ill. (some col.) ;27 cm.
Includes index.
Includes bibliographical references and index.
Getting Started; Vive La Difference! Animation and Live Action Storyboards; Putting Yourself Into Your Work; Situation and Character Driven Stories; What If? Contrasting the Possible and the Fanciful; Appealing or Appalling? Beginning Character Design; Size Matters: The Importance of Scale; Beauties and Beasts: Creating Character Contrasts in Design; Location, Location, Location: Art Direction and Storytelling; Starting Story Sketch: Compose Yourself; Roughing It: Basic Staging; Boarding Time: Getting With the Story Beat; The Big Picture: Creating Story Sequences; Patterns in Time: Pacing Action on Rough Boards; Present Tense: Creating a Performance on Storyboard; Diamond in the Rough Model Sheet : Refining Character Designs; Color My World: Art Direction and Storytelling; Show and Tell: Pitching Your Storyboards; Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track; Build a Better Mouse: Creating Cleanup Model Sheets; Maquette Simple: Modeling Characters in Three Dimensions; Am I Blue? Creating Character through Color; Screen and Screen Again: Preparing for Production; Books, Discs, and Websites for Further Reference; Animated Interviews.
Packed with illustrations that illuminate and a text that entertains and informs, this book explains the methods and techniques of animation preproduction with a focus on story development and character design. Story is the most important part of an animated film-and this book delivers clear direction on how animators can create characters and stories that have originality and appeal. Learn how the animation storyboard differs from live action boards and how characters must be developed simultaneously with the story. Positive and negative examples of storyboard and character design are presented and analyzed to demonstrate successful problem-solving techniques. Artwork from an international array of students and professionals supplement the author's own illustrations. Three never-before-published interviews with well known development artists and a comprehensive glossary are also included. Written and illustrated by a renowned animator with 30 years experience as producer, designer, and story artist. Storyboard and character design examples from an international array of students and professionals. Positive and negative examples illustrate the techniques.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 9780240808208
Source: 130789:130894Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
254019
Animation (Cinematography)
Index Terms--Genre/Form:
96803
Electronic books.
LC Class. No.: NC1765 / .B38 2007
Dewey Class. No.: 791.43/34
Prepare to board! = creating story and characters for animated features and shorts /
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Getting Started; Vive La Difference! Animation and Live Action Storyboards; Putting Yourself Into Your Work; Situation and Character Driven Stories; What If? Contrasting the Possible and the Fanciful; Appealing or Appalling? Beginning Character Design; Size Matters: The Importance of Scale; Beauties and Beasts: Creating Character Contrasts in Design; Location, Location, Location: Art Direction and Storytelling; Starting Story Sketch: Compose Yourself; Roughing It: Basic Staging; Boarding Time: Getting With the Story Beat; The Big Picture: Creating Story Sequences; Patterns in Time: Pacing Action on Rough Boards; Present Tense: Creating a Performance on Storyboard; Diamond in the Rough Model Sheet : Refining Character Designs; Color My World: Art Direction and Storytelling; Show and Tell: Pitching Your Storyboards; Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track; Build a Better Mouse: Creating Cleanup Model Sheets; Maquette Simple: Modeling Characters in Three Dimensions; Am I Blue? Creating Character through Color; Screen and Screen Again: Preparing for Production; Books, Discs, and Websites for Further Reference; Animated Interviews.
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