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The Foley grail = the art of perform...
~
ScienceDirect (Online service)
The Foley grail = the art of performing sound for film, games, and animation /
紀錄類型:
書目-電子資源 : 單行本
正題名/作者:
The Foley grail/ Vanessa Theme Ament.
其他題名:
the art of performing sound for film, games, and animation /
作者:
Ament, Vanessa Theme.
出版者:
Oxford :Focal, : 2009.,
面頁冊數:
1 online resource.
附註:
Includes index.
標題:
Motion pictures - Sound effects. -
電子資源:
An electronic book accessible through the World Wide Web; click for information
ISBN:
9780240811253
The Foley grail = the art of performing sound for film, games, and animation /
Ament, Vanessa Theme.
The Foley grail
the art of performing sound for film, games, and animation /[electronic resource] :Vanessa Theme Ament. - Oxford :Focal,2009. - 1 online resource.
Includes index.
Chapter 1: Holy Foley: Evolution of a Craft; Chapter 2: Noise Vs. Sound: Foley As It Is Used in the Various Genres and Styles of Film, Animation and Games; Chapter 3: Single or Married: Foley Used Independently or Combined with Sound Effects; Chapter 4: Fire In The Hole: The Players and Their Responsibilities; Chapter 5: Let's Go Ahead and Go Back: Spotting and Cueing; Chapter 6: Scene Change: The Foley Stage, Mixing Booth and Prop Room; Chapter 7: Walking in Their Shoes: Performing the Footsteps; Chapter 8: What We Use For...: Performing the Props; Chapter 9: Hang It As A Unit: The Knack For Sync; Chapter 10: Magic Wind: Unusual Foley Requests; Chapter 11: Mix and Match: The Foley Mixer; Chapter 12: I Miss Mag: Editing Foley; Chapter 13: Fix It In Post: The Dub; Chapter 14: Ivory Tower: The Film School; Chapter 15: Checkski:Perspectives of Experts.
Create custom sound effects that are the mainstay of soundtracks for films, broadcast, animation and games. Learn how Foley is designed, crafted and edited for any project- right down to the nuts and bolts of spotting, cueing, and performing sounds. An array of techniques is illustrated with artists presenting their own methods for selecting and handling props, "walking" various characters, and other tricks of the trade. Various renowned artists, editors and mixers contribute stories and perspectives on what is necessary for a film or media project, and how technology has changed the craft over the years. The Foley stage is discussed in detail, with illustrations to assist you in designing your own stage, whatever the size.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 9780240811253
Source: 157520:157686Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
291004
Motion pictures
--Sound effects.Index Terms--Genre/Form:
96803
Electronic books.
LC Class. No.: TK7881.4 / .A446 2009
Dewey Class. No.: 791.43024
The Foley grail = the art of performing sound for film, games, and animation /
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Chapter 1: Holy Foley: Evolution of a Craft; Chapter 2: Noise Vs. Sound: Foley As It Is Used in the Various Genres and Styles of Film, Animation and Games; Chapter 3: Single or Married: Foley Used Independently or Combined with Sound Effects; Chapter 4: Fire In The Hole: The Players and Their Responsibilities; Chapter 5: Let's Go Ahead and Go Back: Spotting and Cueing; Chapter 6: Scene Change: The Foley Stage, Mixing Booth and Prop Room; Chapter 7: Walking in Their Shoes: Performing the Footsteps; Chapter 8: What We Use For...: Performing the Props; Chapter 9: Hang It As A Unit: The Knack For Sync; Chapter 10: Magic Wind: Unusual Foley Requests; Chapter 11: Mix and Match: The Foley Mixer; Chapter 12: I Miss Mag: Editing Foley; Chapter 13: Fix It In Post: The Dub; Chapter 14: Ivory Tower: The Film School; Chapter 15: Checkski:Perspectives of Experts.
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