語系:
繁體中文
English
說明(常見問題)
回圖書館
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Casual game design = designing play ...
~
Trefry, Gregory.
Casual game design = designing play for the gamer in all of us /
紀錄類型:
書目-電子資源 : 單行本
正題名/作者:
Casual game design/ by Gregory Trefry.
其他題名:
designing play for the gamer in all of us /
作者:
Trefry, Gregory.
出版者:
Burlington, MA :Morgan Kaufmann ; : 2010.,
面頁冊數:
1 online resource (xviii, 245 p.) :ill. :
標題:
Computer games - Design. -
電子資源:
http://www.sciencedirect.com/science/book/9780123749536
ISBN:
9780123749536
Casual game design = designing play for the gamer in all of us /
Trefry, Gregory.
Casual game design
designing play for the gamer in all of us /[electronic resource] :by Gregory Trefry. - Burlington, MA :Morgan Kaufmann ;2010. - 1 online resource (xviii, 245 p.) :ill. - IT Pro..
Includes bibliographical references.
Table of Contents -- Introduction; What is Casual Gaming?; The Game Mechanic at Work; Play is the Thing; Matching; Sorting; Seeking; Managing; Hitting; Chaining; Constructing; Bouncing, Tossing, Rolling and Stacking; Socializing; Index.
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn: * Analyzing and dissecting the mechanics that make a game engaging * How to look for game design inspiration in everything from games to playful activities * Stripping down game ideas to the core element of fun and build from there * Combining established mechanics into entirely new games *Endorsed by the IGDA - The International Game Developer's Association.
ISBN: 9780123749536
Source: 176729:173156Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
225883
Computer games
--Design.Index Terms--Genre/Form:
96803
Electronic books.
LC Class. No.: QA76.76.C672 / T73 2010
Dewey Class. No.: 784.81526
Casual game design = designing play for the gamer in all of us /
LDR
:03220cmm 2200469Ia 4500
001
166370
003
OCoLC
005
20111122085758.0
006
m d
007
cr cn|||||||||
008
160302s2010 maua ob 001 0 eng d
019
$a
426812820
$a
647910095
$a
659773529
$a
685060529
$a
712988354
$a
742297530
020
$a
9780123749536
020
$a
0123749530
020
$a
9780080959238 (electronic bk.)
020
$a
0080959237 (electronic bk.)
020
$a
9786612541322
020
$a
6612541326
029
1
$a
AU@
$b
000045964059
035
$a
(OCoLC)610009902
$z
(OCoLC)426812820
$z
(OCoLC)647910095
$z
(OCoLC)659773529
$z
(OCoLC)685060529
$z
(OCoLC)712988354
$z
(OCoLC)742297530
035
$a
ocn610009902
037
$a
176729:173156
$b
Elsevier Science & Technology
$n
http://www.sciencedirect.com
040
$a
OPELS
$b
eng
$c
OPELS
$d
BTCTA
$d
YDXCP
$d
CDX
$d
OCLCQ
$d
MUQ
$d
E7B
$d
N
$d
IDEBK
$d
CEF
$d
OCLCQ
049
$a
TEFA
050
4
$a
QA76.76.C672
$b
T73 2010
072
7
$a
GAM
$x
013000
$2
bisacsh
072
7
$a
UMK
$2
bicssc
082
0 4
$a
784.81526
$2
22
100
1
$a
Trefry, Gregory.
$3
323350
245
1 0
$a
Casual game design
$h
[electronic resource] :
$b
designing play for the gamer in all of us /
$c
by Gregory Trefry.
260
$a
Burlington, MA :
$a
Oxford :
$c
2010.
$b
Morgan Kaufmann ;
$b
Elsevier Science [distributor],
300
$a
1 online resource (xviii, 245 p.) :
$b
ill.
504
$a
Includes bibliographical references.
505
0
$a
Table of Contents -- Introduction; What is Casual Gaming?; The Game Mechanic at Work; Play is the Thing; Matching; Sorting; Seeking; Managing; Hitting; Chaining; Constructing; Bouncing, Tossing, Rolling and Stacking; Socializing; Index.
520
$a
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn: * Analyzing and dissecting the mechanics that make a game engaging * How to look for game design inspiration in everything from games to playful activities * Stripping down game ideas to the core element of fun and build from there * Combining established mechanics into entirely new games *Endorsed by the IGDA - The International Game Developer's Association.
588
$a
Description based on print version record.
650
0
$a
Computer games
$x
Design.
$3
225883
650
0
$a
Computer games
$x
Programming.
$3
87267
650
6
$a
Jeux d'ordinateur
$x
Conception.
$3
323351
650
6
$a
Jeux d'ordinateur
$x
Programmation.
$3
292362
650
7
$a
GAMES
$x
Video & Electronic.
$2
bisacsh
$3
323352
655
4
$a
Electronic books.
$2
local.
$3
96803
776
0 8
$i
Print version:
$a
Trefry, Gregory.
$t
Casual game design.
$d
Burlington, MA : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010
$z
9780123749536
$z
0123749530
$w
(OCoLC)440113525
830
0
$a
IT Pro.
$3
323349
856
4 0
$3
ScienceDirect
$u
http://www.sciencedirect.com/science/book/9780123749536
938
$a
Baker and Taylor
$b
BTCP
$n
BK0008483850
938
$a
YBP Library Services
$b
YANK
$n
3068889
938
$a
Coutts Information Services
$b
COUT
$n
13114720
$c
49.95 USD
938
$a
ebrary
$b
EBRY
$n
ebr10378911
938
$a
Ingram Digital eBook Collection
$b
IDEB
$n
254132
994
$a
C0
$b
TEF
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入