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Serious game design and development ...
~
Cannon-Bowers, Janis A.
Serious game design and development = technologies for training and learning /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Serious game design and development/ Janis Cannon-Bowers and Clint Bowers, editors.
Reminder of title:
technologies for training and learning /
other author:
Bowers, Clint A.
Published:
Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), : c2010.,
Description:
xxi, 360 p. :ill. ; : 29 cm.;
Subject:
Video games industry - Technological innovations. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-739-8
ISBN:
9781615207404 (ebook)
Serious game design and development = technologies for training and learning /
Serious game design and development
technologies for training and learning /[electronic resource] :Janis Cannon-Bowers and Clint Bowers, editors. - Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),c2010. - xxi, 360 p. :ill. ;29 cm.
Includes bibliographical references.
"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781615207404 (ebook)Subjects--Topical Terms:
205470
Video games industry
--Technological innovations.Subjects--Index Terms:
Designing and developing serious games
LC Class. No.: LB1029.S53 / S47 2010e
Dewey Class. No.: 794.8
Serious game design and development = technologies for training and learning /
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Serious game design and development
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technologies for training and learning /
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Janis Cannon-Bowers and Clint Bowers, editors.
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Hershey, Pa. :
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c2010.
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IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
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xxi, 360 p. :
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ill. ;
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29 cm.
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Includes bibliographical references.
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"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
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Mode of access: World Wide Web.
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Video games industry
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Technological innovations.
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205470
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Video games
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Game theory.
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Computer games.
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Designing and developing serious games
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Usability in software design
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Game-based training systems
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Kinesthetic interfaces
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Applications of serious games
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Educational game design
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Games in healthcare
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Pervasive health games
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Bowers, Clint A.
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Cannon-Bowers, Janis A.
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IGI Global.
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Chapter PDFs via platform:
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-739-8
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