Video games - Design.
Overview
Works: | 14 works in 14 publications in 14 languages |
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Titles
End-to-end game development = creating independent serious games and simulations from start to finish /
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(Electronic resources)
Learning in real and virtual worlds : = commercial video games as educational tools /
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(Electronic resources)
Serious game design and development = technologies for training and learning /
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(Electronic resources)
Algorithmic and architectural gaming design = implementation and development /
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(Electronic resources)
Business, technological, and social dimensions of computer games = multidisciplinary developments /
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(Electronic resources)
Beginning 3D game development with Unity = the world's most widely used multi-platform game engine /
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(Electronic resources)
Maya for games = modeling and texturing techniques with Maya and Mudbox /
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(Electronic resources)
Cinematic game secrets for creative directors and producers = inspired techniques from industry legends /
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(Electronic resources)
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