Computer games - Social aspects.
Overview
| Works: | 9 works in 9 publications in 9 languages | |
|---|---|---|
Titles
My life as a night elf priest = an anthropological account of World of warcraft /
by:
(Electronic resources)
Computer games as a sociocultural phenomenon = games without frontiers, war without tears /
by:
(Electronic resources)
Economics and social conflict = evil actions and evil social institutions in virtual worlds /
by:
(Electronic resources)
Subjects