Computer games - Social aspects.
Overview
Works: | 9 works in 9 publications in 9 languages |
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Titles
Computer games as a sociocultural phenomenon = games without frontiers, war without tears /
by:
(Electronic resources)
My life as a night elf priest = an anthropological account of World of warcraft /
by:
(Electronic resources)
Economics and social conflict = evil actions and evil social institutions in virtual worlds /
by:
(Electronic resources)
Subjects