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Video games - Social aspects.
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作品:
11 作品在 11 項出版品 11 種語言
書目資訊
Business, technological, and social dimensions of computer games = multidisciplinary developments /
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(書目-電子資源)
Ethics and game design = teaching values through play /
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Computer games as a sociocultural phenomenon = games without frontiers, war without tears /
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Gaming lives in the twenty-first century = literate connections /
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Before the crash = early video game history /
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Playing with videogames
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Learning in real and virtual worlds : = commercial video games as educational tools /
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Gaming matters = art, science, magic, and the computer game medium /
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Women and gaming = the Sims and 21st centurylearning /
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Glued to games = how video games draw us in and hold us spellbound /
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The video game explosion = a history from PONG to Playstation and beyond /
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主題
Video games.
Video games- Psychological aspects.
Video games- Moral and ethical aspects.
Computer games- Social aspects.
Video games- Social aspects.
Video games- Philosophy.
Computer games- Psychological aspects.
Video games- History.
Video games for women.
Video games- Design.
Visual literacy.
Video games industry.
Learning, Psychology of.
Video games- Study and teaching.
Simulation games in education.
Sims.
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