Video games - Social aspects.
Overview
Works: | 11 works in 11 publications in 11 languages |
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Titles
Business, technological, and social dimensions of computer games = multidisciplinary developments /
by:
(Electronic resources)
Computer games as a sociocultural phenomenon = games without frontiers, war without tears /
by:
(Electronic resources)
Learning in real and virtual worlds : = commercial video games as educational tools /
by:
(Electronic resources)
The video game explosion = a history from PONG to Playstation and beyond /
by:
(Electronic resources)
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