Computer games - Design.
Overview
Works: | 30 works in 29 publications in 29 languages |
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Titles
End-to-end game development = creating independent serious games and simulations from start to finish /
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(Electronic resources)
Game sound technology and player interaction = concepts and development /
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(Electronic resources)
Windows mobile game development = Building Games for the Windows Phone and Other Mobile Devices /
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(Electronic resources)
Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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(Electronic resources)
Game design workshop = a playcentric approach to creating innovative games /
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(Electronic resources)
New pedagogical approaches in game enhanced learning = curriculum integration /
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(Electronic resources)
Handbook of research on serious games as educational, business and research tools
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(Electronic resources)
3ds Max modeling for games = insider's guide to game character, vehicle, and environment modeling /
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(Electronic resources)
Algorithmic and architectural gaming design = implementation and development /
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(Electronic resources)
Maya for games = modeling and texturing techniques with Maya and Mudbox /
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(Electronic resources)
3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
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(Electronic resources)
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