Computer animation.
Overview
Works: | 94 works in 94 publications in 94 languages |
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Titles
Flash advertising = flash platform development of microsites, advergames, and branded applications /
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(Electronic resources)
Complete Maya programming : = an extensive guide to MEL and the C++ API /
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(Language materials, printed)
Understanding Macromedia Flash 8 ActionScript 2 = basic techniques for creatives /
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(Electronic resources)
Flash XML applications = use AS2 and AS3 to create photo galleries, menus, and databases /
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(Electronic resources)
Hands-on guide to creating Flash advertising = from concept to tracking--microsites, video ads, and more /
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(Electronic resources)
Beginning blender = open source 3D modeling, animation, and game design /
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(Electronic resources)
The algorithms and principles of non-photorealistic graphics = artistic rendering and cartoon animation /
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(Electronic resources)
Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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(Electronic resources)
Flash cinematic techniques = enhancing animated shorts and interactive storytelling /
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(Electronic resources)
Official Netscape guide to Web animation = Windows 95 and Macintosh
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(Language materials, printed)
Essential lightwave v9 = the fastest and easiest way to master LightWave 3D /
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(Electronic resources)
Animating with Blender = how to create short animations from start to finish /
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(Electronic resources)
3ds Max modeling for games = insider's guide to game character, vehicle, and environment modeling /
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(Electronic resources)
Character modeling with Maya and ZBrush = professional polygonal modeling techniques /
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(Electronic resources)
The essential guide to Flash games = building interactive entertainment with ActionScript 3.0 /
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(Electronic resources)
Automatic generation of computer animation : = using AI for movie animation /
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(Language materials, printed)
Producing Flash CS3 video = techniques for video pros and Web designers /
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(Electronic resources)
Geometric algebra = an algebraic system for computer games and animation/
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(Electronic resources)
Animation in the home digital studio : = creation to distribution /
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(Language materials, printed)
The essential guide to physics for flash games, animation, and simulations
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(Electronic resources)
Essential lightwave 3D 8 = the fastest and easiest way to master lightwave /
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(Electronic resources)
Maya for games = modeling and texturing techniques with Maya and Mudbox /
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(Electronic resources)
3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
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(Electronic resources)
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