Educational games.
Overview
Works: | 20 works in 20 publications in 20 languages |
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Titles
Handbook of research on improving learning and motivation through educational games = multidisciplinary approaches /
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(Electronic resources)
Learning with digital games = a practical guide to engaging students in higher education /
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(Electronic resources)
Show biz training = fun and effective business training techniques from the worlds of stage, screen, and song /
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(Electronic resources)
Electric worlds in the classroom = teaching and learning with role-based computer games /
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(Electronic resources)
Gaming for classroom-based learning = digital role playing as a motivator of study /
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(Electronic resources)
Games-based learning advancements for multi-sensory human computer interfaces = techniques and effective practices /
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(Electronic resources)
Assessment in game-based learning = foundations, innovations, and perspectives /
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(Electronic resources)
Student usability in educational software and games = improving experiences /
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(Electronic resources)
101 great classroom games = easy ways to get your students playing, laughing, and learning /
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(Electronic resources)
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