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書目資訊
主題
Three-dimensional display systems.
概要
作品:
43 作品在 43 項出版品 43 種語言
書目資訊
Three-Dimensional Television = Capture, Transmission, Display /
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(書目-電子資源)
Game physics
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(書目-電子資源)
Video game spaces = image, play, and structure in 3D game worlds /
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(書目-電子資源)
Complete Maya programming : = an extensive guide to MEL and the C++ API /
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(書目-語言資料,印刷品)
Flash 3D = animation, interactivity, and games /
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(書目-電子資源)
Maya 8 character modeling
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(書目-電子資源)
Essential CG lighting techniques with 3ds Max
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(書目-電子資源)
Cinema 4D 11 workshop
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(書目-電子資源)
Vue 7 = from the ground up /
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(書目-電子資源)
Collison detection in interactive 3D environments
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(書目-電子資源)
Beginning blender = open source 3D modeling, animation, and game design /
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(書目-電子資源)
Introduction to 3D data = modeling with ArcGIS 3D analyst and Google earth /
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(書目-電子資源)
Light Shadow Space = Architectural Rendering with Cinema 4D /
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(書目-電子資源)
Fluid simulation for computer graphics
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(書目-電子資源)
X3D = extensible 3D graphics for Web authors /
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(書目-電子資源)
Augmented reality = an emerging technologies guide to AR /
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(書目-電子資源)
Cinema 4D = the artist's project sourcebook /
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(書目-電子資源)
Developments in 3D geo-information sciences
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(書目-電子資源)
Blender foundations = the essential guide to learning Blender 2.6 /
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(書目-電子資源)
Cases on 3D technology application and integration in education
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(書目-電子資源)
Interactive 3D multimedia content = models for creation, management, search and presentation /
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(書目-電子資源)
Maya 4.5 workshop : = with 16 complete workshops on CD-ROM /
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(書目-語言資料,印刷品)
Rendering with mental ray and 3ds Max
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(書目-電子資源)
Animating with Blender = how to create short animations from start to finish /
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(書目-電子資源)
3D game environments = create professional 3D game worlds /
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(書目-電子資源)
Up and running with AutoCAD 2012.. 2D and 3D drawing and modeling
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(書目-電子資源)
Pro OpenGL ES for Android
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(書目-電子資源)
Foundation Blender compositing
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(書目-電子資源)
Beginning 3D game development with Unity = the world's most widely used multi-platform game engine /
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(書目-電子資源)
MEL scripting for Maya animators /
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(書目-語言資料,印刷品)
Interactive web-based virtual reality with Java 3D
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(書目-電子資源)
Complete Maya programming = an extensive guide to MEL and the C++ API /
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(書目-電子資源)
Beginning WebGL for HTML5
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(書目-電子資源)
Essential CG lighting techniques /
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(書目-語言資料,印刷品)
Understanding 3D Animation Using Maya
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(書目-電子資源)
Maya for games = modeling and texturing techniques with Maya and Mudbox /
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(書目-電子資源)
Digital sculpting with Mudbox = essential tools and techniques for artists /
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(書目-電子資源)
Real-time shader programming : = covering DirectX 9.0 /
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(書目-語言資料,印刷品)
Real-world modo = in the trenches with modo /
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(書目-電子資源)
Learning Autodesk 3ds Max Design 2010 = essentials.
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(書目-電子資源)
Photoshop 3D for animators
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(書目-電子資源)
3D game engine design = a practical approach to real-time computer graphics /
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(書目-電子資源)
Physically based rendering = from theory to implementation /
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(書目-電子資源)
更多
較少的
主題
Video games.
Displays in education.
Geography.
Jogos de computador.
Computer aided design.
Image Processing and Computer Vision.
OpenGL.
Mental ray (Computer file)
Applied Optics, Optoelectronics, Optical Devices.
Augmented reality.
Computer games- Design.
XML (Langage de balisage)
Light in art.
AutoCAD.
Computer graphics.
Internet programming.
Sculpture- Computer-aided design.
Affichage tridimensionnel.
Computer-aided design.
Unity (Electronic resource)
COMPUTERS- Image Processing.
Human-computer interaction.
Architectural rendering- Data processing.
Models and Principles.
Basics of Construction.
Geographic information systems.
Computer Animation.
Computer games- Programming.
Flash (Computer file)
Virtual reality.
Computer adventure games.
Hiperm�idia.
Signal, Image and Speech Processing.
Fine Arts.
3D studio.
C++ (Computer program language)
Computer graphics- Mathematics.
Communications Engineering, Networks.
3ds max (Computer file)
DirectX.
Video games- Design.
Open source software.
Computer animation
Computer Science.
Computer animation.
Cartoon characters.
Android (Electronic resource)
Physics- Computer simulation.
ArcGIS.
Animation par ordinateur- Normes.
Web sites- Design.
Imaging systems.
Multimedia systems.
Vue (Electronic resource)
Blender (Computer file)
Special Purpose and Application-Based Systems.
Multimedia Information Systems.
Computer animation- Standards.
Mudbox (Electronic resource)
Java (Computer program language)
Sculpture.
Computer science.
Sculpture- Computer aided design.
Computer Graphics.
Computa�c�ao gr�afica.
Cinema 4D XL.
Java3D.
User Interfaces and Human Computer Interaction.
Architecture/Design.
Geographical Information Systems/Cartography.
COMPUTERS- Digital Media
Luxology modo (Computer file) Computer animation. Computer graphics. Three-dimensional display systems.
XML (Document markup language)
Pattern Recognition.
Maya (Computer file)
Educational technology.
TECHNOLOGY & ENGINEERING- Imaging Systems.
Solar system
Adobe Photoshop.
Lighting.
Real-time data processing.
Mobile computing.
Interactive multimedia.
X3D (Standard)
Sites Web- Conception.
Three-dimensional display systems.
Luxology modo (Computer file)
PHOTOGRAPHY- Techniques
Engineering.
X3D (Norme)
HTML (Document markup language)
Web site development.
Computer Science, general.
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