Human-computer interaction.
概要
作品: | 145 作品在 142 項出版品 142 種語言 |
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書目資訊
Affective computing and interaction = psychological, cognitive, and neuroscientific perspectives /
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Human-computer etiquette = cultural expectations and the design implications they place on computers and technology /
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Human-computer interaction and operators' performance = optimizing work design with activity theory /
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New trends on human-computer interaction = research, development, new tools and methods /
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Educational stages and interactive learning = from kindergarten to workplace training /
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Interactive speech technology = human factors issues in the application of speech input/output to computers /
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Affective, interactive and cognitive methods for e-learning design = creating an optimal education experience /
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Cognition, Communication and Interaction = Transdisciplinary Perspectives on Interactive Technology /
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Games-based learning advancements for multi-sensory human computer interfaces = techniques and effective practices /
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Human-centered software engineering = software engineering models, patterns and architectures for HCI /
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Speech, image, and language processing for human computer interaction = multi-modal advancements /
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Designing interfaces in public settings = understanding the role of the spectator in human-computer interaction /
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Music recommendation and discovery = the long tail, long fail, and long play in the digital music space /
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Design for emergence = collaborative social play with online and location-based media /
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Human-Centered Software Engineering : = Integrating Usability in the Software Development Lifecycle
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Human computer interaction and innovation in handheld, mobile, and wearable technologies
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EPedagogy in online learning = new developments in web mediated human computer interaction /
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Usability in government systems = user experience design for citizens and public servants /
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Designing user friendly augmented work environments = from meeting rooms to digital collaborative spaces /
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Engaging older adults with modern technology = Internet use and information access needs /
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Multimedia interaction and intelligent user interfaces = principles, methods and applications /
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User unfriendly = consumer struggles with personal technologies, fromclocks and sewing machines to cars and computers /
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Time and the digital = connecting technology, aesthetics, and a process philosophy of time /
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