Human-computer interaction.
Overview
Works: | 145 works in 142 publications in 142 languages |
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Titles
Affective computing and interaction = psychological, cognitive, and neuroscientific perspectives /
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(Electronic resources)
Human-computer etiquette = cultural expectations and the design implications they place on computers and technology /
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(Electronic resources)
Brain-computer interfaces = applying our minds to human-computer interaction /
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(Electronic resources)
Haptic interaction with deformable objects = modelling VR systems for textiles /
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(Electronic resources)
Constructive dialogue modelling = speech interaction and rational agents /
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(Electronic resources)
Human-computer systems interaction = backgrounds and applications 2.. Part 1 /
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(Electronic resources)
Game sound technology and player interaction = concepts and development /
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(Electronic resources)
Usability engineering = scenario-based development of human-computer interaction /
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(Electronic resources)
Human-computer interaction and operators' performance = optimizing work design with activity theory /
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(Electronic resources)
New trends on human-computer interaction = research, development, new tools and methods /
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(Electronic resources)
Multimodal corpora = from models of natural interaction to systems and applications /
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(Electronic resources)
Affect and Emotion in Human-Computer Interaction = From Theory to Applications /
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(Electronic resources)
Observing the user experience : = a practitioner's guide to user research /
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(Language materials, printed)
Educational stages and interactive learning = from kindergarten to workplace training /
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(Electronic resources)
Innovative design and creation of visual interfaces = advancements and trends /
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(Electronic resources)
Interactive speech technology = human factors issues in the application of speech input/output to computers /
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(Electronic resources)
A Software Process Model Handbook for Incorporating People's Capabilities
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Affective, interactive and cognitive methods for e-learning design = creating an optimal education experience /
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(Electronic resources)
Brave NUI world = designing natural user interfaces for touch and gesture /
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(Electronic resources)
Cognition, Communication and Interaction = Transdisciplinary Perspectives on Interactive Technology /
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(Electronic resources)
Games-based learning advancements for multi-sensory human computer interfaces = techniques and effective practices /
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(Electronic resources)
The human-dimensions of human-computer interaction = balancing the HCI equation /
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Beyond the desktop metaphor = designing integrated digital work environments /
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(Electronic resources)
Sensor-actuator supported implicit interaction in driver assistance systems
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(Electronic resources)
Evolutionary psychology and information systems research = a new approach to studying the effects of modern technologies on human behavior /
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(Electronic resources)
Human-centered software engineering = software engineering models, patterns and architectures for HCI /
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(Electronic resources)
Speech, image, and language processing for human computer interaction = multi-modal advancements /
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(Electronic resources)
Designing interfaces in public settings = understanding the role of the spectator in human-computer interaction /
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(Electronic resources)
Pen-and-paper user interfaces = integrating printed and digital documents /
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(Electronic resources)
Music recommendation and discovery = the long tail, long fail, and long play in the digital music space /
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(Electronic resources)
Design for emergence = collaborative social play with online and location-based media /
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(Electronic resources)
Meet the Kinect = an introduction to programming natural user interfaces /
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(Electronic resources)
Human-Centered Software Engineering : = Integrating Usability in the Software Development Lifecycle
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(Electronic resources)
The craft of information visualization : = readings and reflections /
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(Language materials, printed)
Human computer interaction and innovation in handheld, mobile, and wearable technologies
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(Electronic resources)
EPedagogy in online learning = new developments in web mediated human computer interaction /
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(Electronic resources)
Human-centered design of e-health technologies = concepts, methods and applications /
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(Electronic resources)
Human-computer systems interaction = backgrounds and applications 2.. Part 2 /
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(Electronic resources)
Usability in government systems = user experience design for citizens and public servants /
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(Electronic resources)
Mobile technology for children = designing for interaction and learning /
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(Electronic resources)
Transparent user authentication = biometrics, RFID and behavioural profiling /
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(Electronic resources)
Designing user friendly augmented work environments = from meeting rooms to digital collaborative spaces /
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(Electronic resources)
Engaging older adults with modern technology = Internet use and information access needs /
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(Electronic resources)
Persuasive technology : = using computers to change what we think and do /
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(Language materials, printed)
Multimedia interaction and intelligent user interfaces = principles, methods and applications /
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(Electronic resources)
User unfriendly = consumer struggles with personal technologies, fromclocks and sewing machines to cars and computers /
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(Electronic resources)
User-centered Web site development : = a human computer interaction approach /
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(Language materials, printed)
Time and the digital = connecting technology, aesthetics, and a process philosophy of time /
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(Electronic resources)
Social and organizational impacts of emerging mobile devices = evaluating use /
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(Electronic resources)
Probing Experience = From Assessment of User Emotions and Behaviour to Development of Products /
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(Electronic resources)
HCI models, theories, and frameworks = toward a multidisciplinary science /
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(Electronic resources)
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