Computer games - Programming.
Overview
Works: | 60 works in 59 publications in 59 languages |
---|
Titles
End-to-end game development = creating independent serious games and simulations from start to finish /
by:
(Electronic resources)
3D for iPhone apps with Blender and SIO2 = your guide to creating 3D games and more with open-source software /
by:
(Electronic resources)
On the way to fun = an emotion-based approach to successful game design /
by:
(Electronic resources)
The complete guide to game audio = for composers, musicians, sound designers, and game developers /
by:
(Electronic resources)
Motivated reinforcement learning = curious characters for multiuser games /
by:
(Electronic resources)
Windows mobile game development = Building Games for the Windows Phone and Other Mobile Devices /
by:
(Electronic resources)
Essential mathematics for games and interactive applications = a programmer's guide /
by:
(Electronic resources)
Building XNA 2.0 games = a practical guide for independent game development /
by:
(Electronic resources)
Game design workshop = a playcentric approach to creating innovative games /
by:
(Electronic resources)
Algorithmic and architectural gaming design = implementation and development /
by:
(Electronic resources)
The essential guide to Flash games = building interactive entertainment with ActionScript 3.0 /
by:
(Electronic resources)
Beginning 3D game development with Unity = the world's most widely used multi-platform game engine /
by:
(Electronic resources)
Geometric algebra = an algebraic system for computer games and animation/
by:
(Electronic resources)
Distributed game development = harnessing global talent to create winning games /
by:
(Electronic resources)
3D game engine design = a practical approach to real-time computer graphics /
by:
(Electronic resources)
Show more
Fewer
Subjects